…and I don’t know how I feel about that. It’s difficult to judge, really, but I’m fairly certain MM10 is much more difficult than MM9 was. I couldn’t even make it to the boss doors in half of the stages. In some cases the mid-point boss was tougher than the robot master was. I’m sure practice, weapon experimentation and pattern recognition will mitigate this somewhat on replays…
…but man. The soccer ball monster in Strike Man’s stage? Ridiculous.
Standing on its own I really had a blast with the game. Many of the levels did wonderful things I hadn’t seen before in a 2d platformer, let alone a Mega Man game. The ideas in Sheep Man’s level alone left me with a huge grin on my face. A few stages left me shaking my head wondering, “Why would they do that?” but I think most of those areas will smooth out as I get better at the game.
Maybe not Wily 3. That stage is just mean.
Inevitably, though, the game must be compared to MM9. And… MM9 was better in almost every way that matters. The weapons are more fun, there’s less blatantly dickish level design, and of course MM9 has Splash Woman. They were aiming for a gold and they got a silver-and-a-half.
One novelty I noted was the tendency for special weapons to have a duality to them. Weapons in the Mega Man series often have multiple phases to them; Mega Man throws a bomb which then explodes, or fires a laser which splits into three separate shots. MM10 continues this tradition, but now the different phases are meaningful. As in, if you hit a boss with the correct weapon but the incorrect phase, you won’t score critical damage. This made it far more difficult to actually find the proper strategies and weak point weapons than was probably intended.
I still don’t really know how Blade Man’s weakness is supposed to work.
The Challenge Rooms are an interesting idea, but most of them just consist of fighting all the bosses again. Ho hum. I’m not saying I want Horrible Spike Gauntlet Deluxe, here, but… maybe something that I can’t get just by replaying the main game?
Favorite boss: Sheep Man
Favorite weapon: Triple Blade
Favorite stage: Wily 1
Clear time: 3.5 hours
Here’s to dozens of joyous replays!