My initial instinct, upon starting a new game, is to do a full clear if at all possible. I figure, hey, if the game has content, that content is probably worth seeing, right? Why would they put something in there that wasn’t worth my time?
That of course can often lead to boredom and/or frustration as I spend more and more time grinding stones into dust than simply, say, kicking back and enjoying the game. This all factors into what I said yesterday during my giant “Tartarus sucks” post, about how I can’t play games inefficiently.
There’s often a moment, though, where it becomes immediately and perfectly apparent that a full clear is not going to happen. This moment is usually accompanied by blind, frothing rage. If it happens too early, it may trigger a restart (as happened with that newfangled Bionic Commando on Xbox). If it happens too late, after the new-game-honeymoon phase is over, it may cause me to just quit playing entirely (as happened with that newfangled Bionic Commando on Xbox, after five or six failed restarts).
There’s a sweet spot, though, where I’m too far in to start over, but not so far in that I’m looking for excuses to shelf the game. In those cases, rare and beautiful as a summer snow, the aforementioned frothing rage is followed almost immediately by a warm, soothing sensation. A calming sense of liberation, as it were. The full clear is no longer possible, see, so I can just stop killing myself over it. The game will not mind.
What I’m getting at here is, on 6/16, I forgot to get an item from Akihiko. I can never ever get that item again. Full clear: shot. Now I can just sit back and enjoy Persona 3 Portable without agonizing over every little thing.
It’s nice to remember, once in a while, that the world won’t come to an abrupt and sorrowful end just because you can’t get your hands on the Zodiac Spear. Who needs a Zodiac Spear anyway? It’s not even that good. And besides, Tournesol is only 60+ hours of grinding away…