I’ve put more hours into Theatrhythm Final Fantasy: Curtain Call this week than I’m comfortable admitting. It’s a fine game, and it would be reasonably fun to blog about all of its little quirks and nitpicks. I feel like the internet is about to be flooded with peevish “why this character and not that character!?” […]
The rules of the Final Fantasy V Four Job Fiesta are simple: each time one of the four crystals gives you a new set of jobs, you randomly pick one to keep. One job from each crystal: that’s it. You can mix and match however you like, but you can only use abilities from those […]
Part of it is nostalgia. I won’t lie. I learned the game around the same time in my development as Final Fantasy II, when a very deeply-rooted lifelong love of RPGs was forming. In fact, the whole reason I played Dragon Warrior IV in the first place had to do with my wanting to play […]
I posted this rant on Talking Time today. It seemed relevant, considering that I’m smack in the middle of two Let’s Plays. On the topic of strategy in RPGs, a semi-common response is to favor DQ because “status effect spells actually work”. As a die-hard FF fanboy, this has always bothered me. For one thing, […]
Hey yeah wow this crazy LP is back! Finally! Again!
Here’s the approximate forum page for this update. Don’t forget to flip back through the ten or so pages of glorious Photoshops preceding it!
If the kids are the foundation of Final Fantasy XII, and the nobles are the driving force behind its plot, I think it’s certainly fair to say that the sky pirates are its heart and soul. Balthier and Fran are, unquestioningly, the most memorable PCs in the game.
Fantasy writing — and JRPGs in particular […]
The first thing a fantasy story does is belch out a bunch of nonsense words at you. These nonsense words are supposedly the names of places, important characters, groups of people, concepts or ideas… but you won’t remember any of them because a stream of nonsense words doesn’t mean anything without context. So when the […]
Look up on GameFAQs which arbitrarily-placed treasures to avoid. Play Final Fantasy XII for about 30 hours. Figure out enough of the medicine-hunting sidequest in the Estersand to get across the river and into Mosphoran Highwaste. Kill King Bomb. (This is the easy part!) Run through like nine maps’ worth of unkillable monsters who […]
Among the harshest criticisms lobbed at Final Fantasy XII is the alleged “pointlessness” of Vaan and Penelo. The argument goes that a pair of common street urchins don’t have much place in a story about high magicks, the clashing of gods and men, twisted political machinations and displaced princesses. There is, in fact, quite a […]
Sony finally got their act together and re-launched PSN, so I was able to log in and push the magic button I needed to push in order to gain access to Portal 2 on my PC. That’s good! Now I just need to figure out which of the dozen or so PS3 refugees I’m going […]