Comparing the Grind: FF12 vs. P3P

Sorry about the downtime, everyone! Here’s a good ol’ game design ramble to make up for it.

Here’s a real stumper: I adore grind-y games. But I absolutely hate grind-y games. Does that make sense? Because there’s grind-y, and then there’s grind-y. There are meters to fill, and then there are meters to fill. There’s […]

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