You may read my recent posts and come away with the idea that I don’t much like Persona 3, and you’d be right. The game’s flaws are just too weighty, and I’m getting to the point in my current playthrough where I’m about to throw in the towel for the third time.
The question is, […]
Sorry about the downtime, everyone! Here’s a good ol’ game design ramble to make up for it.
Here’s a real stumper: I adore grind-y games. But I absolutely hate grind-y games. Does that make sense? Because there’s grind-y, and then there’s grind-y. There are meters to fill, and then there are meters to fill. There’s […]