Blips: D&D 5e Rules Variant (XP for Roleplaying)

There are lots of carefully-codified rules in Dungeons & Dragons for awarding experience points (XP) for combat encounters, but the material is pretty loosey-goosey about rewards for roleplaying encounters. Here’s what I came up with for Flumphscape, my 5e Planescape campaign that ran for two years. My players were level 17 at the end of […]

The Warts on Breath of the Wild

Breath of the Wild was a good game. It wasn’t a great game. It wasn’t a 10/10, definitely not GOTY 2017. It’s not the best Zelda game, or the best open world game, and I don’t actually know much about the Nintendo Switch’s library but I’m willing to bet it’s not the best Switch game, […]

KTANE Mods I Don’t Use (And How I’d Fix Them)

Mod support was recently added to Keep Talking and Nobody Explodes, a fantastic multiplayer and party game available on Steam. The game requires at least two players: one person has a bomb filled with tricks and puzzles, and another person (or team of people) has a manual with all the information on how to detangle […]

The Process: 2016 (or, “where do LPs come from?”)

Years ago I wrote this blog post summarizing the process of making a YouTube LP series. Recently I was asked by a Twitch viewer if I’d make a video about the process. I don’t think it’d make for an interesting video (plus capturing and editing hours of Photoshop footage doesn’t sound fun), so I’m writing […]

The Sigilian Calendar

The Sigilian Calendar

My new D&D 5e game is a Planescape campaign, and I’ve decided to set quite a lot of it in Sigil. Weirdly, none of the official material includes a Sigilian calendar, so I thought I’d take a crack at making my own. The way I figure it, there’s no way the Fraternity […]

Analyzing the Smash Roster — Super Smash Bros. (N64)

What are the criteria for a character’s inclusion in the Super Smash Bros. series? I don’t think anyone knows for sure, but in the decade and a half since the first game’s release it’s been a lot of fun to speculate. The topic itself isn’t inherently exciting — the answer is probably something close to […]

Multiclassing in D&D 5e

I love the idea of multiclass characters in Dungeons & Dragons, but I hate how it’s usually implemented.

I’m a student of AD&D Second Edition, and the dual- and multi-class rules in that game were very strict. The idea was that a dual- or multi-classed character was a rare and powerful breed. It involved a […]

Why D&D 5e is Awesome — An Example (The Paladin)

It would take pages and pages of text to share my thoughts on the new edition of Dungeons & Dragons. In short: I’m a fan. I love the books, I love the new systems, I love the new takes on old systems. I’m a gushing starry-eyed fanboy, despite what this old blog post about it […]

Review: Shantae and the Pirate’s Curse

Shantae and the Pirate’s Curse is a fantastic game, and you should play it. It’s easily one of the most enjoyable sidescrollers on the 3DS, and let’s remember this is a system that has lots of timeless NES classics available for download. Everyone on the internet is talking about how wonderful it is, and they’re […]

Final Fantasy II needs a remake. (And deserves one!)

I’ve put more hours into Theatrhythm Final Fantasy: Curtain Call this week than I’m comfortable admitting. It’s a fine game, and it would be reasonably fun to blog about all of its little quirks and nitpicks. I feel like the internet is about to be flooded with peevish “why this character and not that character!?” […]