Max McGee is a plagiarist and a fool.

He’s a plagiarist because he stole ideas and storylines directly from a popular fantasy series for use in his new RPGMaker game. He’s a fool because he either thought nobody would notice, or that nobody would call him on it.
I want to preface this post by saying that homages, references, and subtle winks are some [...]

KC(A) Fan Art

I can’t remember if I’ve posted these here before, but I needed one more day of filler so I’m sticking them up. This is some fan art done for my old RPG Maker game by a cool dude named statistic.
These arts appeared out of nowhere last year when I was kinda depressed about being jobless, [...]

Five things I would change about Kinetic Cipher.

I learned a lot about game design in the time between when I started my RPGMaker 2000 game Kinetic Cipher and 2003 when I decided to dismantle it and completely rebuild it from the ground up. I felt like starting the game over from scratch, applying what I’d learned about the engine and games in [...]

Another Cop-out: New RMN Articles

I’ll probably be doing posts like this one from time to time, though honestly I don’t feel like it’s a cop-out. It’s just that the time I’d usually spend working on this blog are now being spent writing RMN articles. I’m really proud of how they come out most of the time and I think [...]

Some new RMN articles.

I’ve had less time to work on my blog lately because of all the time I’ve been sinking into articles for RMN. So instead of an update today you get a cop-out with four links to recent articles I’ve written over there!
Information Absorption – A look at how information is conveyed in video games and [...]

Kinetic Cipher (Again), again!

RMN is having an event today called Release Something, the idea being you’re supposed to provide an actual download for whatever RPGMaker thing you’re working on. I took a couple days to clean up the loose threads in my old canceled RM game, Kinetic Cipher. So here, after two years of being canceled, is the [...]

I am an official video game reviewer!

Well okay, not real video games. RPGMaker games. But hey, gotta start somewhere right?
I’ve been asked to join the team over at rpgmaker.net. My two official duties are to write game design articles (a subject I can quite literally speak on endlessly) and to review the site’s featured game. These are services I used to [...]

Our FF4 sequel was better. (part four)

…and today, part four in my three part series about some fan game that never got made. Don’t worry, this one won’t take long. See, here’s the deep, dark secret about collaborative RPGMaker projects: they always die.
Always.
What generally happens is a bunch of guys with hyper-inflated egos get together and talk about some game they [...]

Our FF4 sequel was better. (part three)

Part Three: The Story
Don’t worry, I’m not going to provide a step-by-step account of the entire game’s story, start to finish. (Although we kept such good notes that I could, if I wanted to.) Instead, I’ll just summarize the important conflict, describe how the heroes get caught up in it, and finally get around to [...]

Our FF4 sequel was better! (part two)

Part Two: Our Cast
When designing the cast for Crystal Sonata we had a couple specific goals in mind. First, we wanted to introduce some of the more modern skillsets and job types into the FF4 universe, such as Blue Magic. Second, we wanted a “rotating party” design, like FF4, so you would meet a dozen [...]