Finishing stuff!

Isn’t it a good feeling to know that you’ve put the final touches on a project? I wouldn’t know, of course, since today I didn’t finish the enormously long co-op Let’s Play series I’ve been recording on and off since November. We finished the game, sure, but there’s still a lot of footage to sift through, break apart, edit down, write descriptions for and upload to them thar yubbatubes.

But it’s good to have the first major phase out of the way. That it is.

Recording LPs is a lot smoother on this new monster computer of mine. I’m half-tempted to go back and re-record the entire X4 run, which I suppose would be a bad idea. Don’t worry; when the last video in that series goes live I’ll make sure to write about all the trials and tribulations that goddamn game put me through in excruciating detail right here on the blog.

Another thing I finished today: some weirdo indie platform game called VVVVVV. No, I have no idea how you’d pronounce that. “Vvvvvv” is too cumbersome to say, and “vee vee vee vee vee vee” just sounds ridiculous. Anyway, the demo is available up on Kongregate.com, and it’s definitely worth checking out. I’d think long and hard about plunking down the $15 for the full version, though. The stuff in the demo is fun, but extremely timid compared to the challenge in the rest of the game. I like the idea of taking a single gameplay mechanic and stretching it in a bunch of interesting directions, but VVVVVV feels like they ran out of directions about halfway in and decided their design goal for the rest of the game was going to be SPIKES ABSOLUTELY EVERYWHERE.

Also it’s a Flash game, so you’re going to want to bust out your Joy2Key. Personally, I never leave home without it.

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