It’s the hat, isn’t it?

We’re playing Mafia over at Talking Time. You may be more familiar with the “Werewolf” version of the game (rules here). It is basically a game that feeds on paranoia and uncertainty, which is exactly the environment where assholes like me can thrive brilliantly.

After seven game-days and nearly a month of playing we have managed to get the game into a very strange state: I win. It doesn’t matter what team I’m on anymore, because whichever team I’m on has the best chance of winning. My life or death in the game is inconsequential. Whether or not anyone trusts me is completely beside the point.

Of course the game can and has switched around very suddenly. Who knows what game-tomorrow might bring.

Here is the game thread, which I’m told is entertaining as all get-out.

There are actually a lot of similarities between Mafia and Survivor, and several players in the game have been wary of me because of the analytical Survivor posts here on this blog. Analyzing the game after the fact, though, and actually playing it are two different things. It might be interesting to see how my first-hand experience at “this type of game” alters my perception of Survivor going forward.

2 comments to It’s the hat, isn’t it?

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