What makes a good LP?

A dude recently left this comment here on my blog thing:

Hey, Brickroad, I am a youtuber who does stupid little videos, and I started to do a LP recently, how do you suggest I get more popular and or make my LP’s have better quality in general? I am in no way trying to ask for publicity from you though. Thanks,
Talant Ninja.

I’d been meaning to write a general “what I like to see in LPs” post for a while now, and this is the perfect opportunity.

First off, it’s a good thing you’re not asking me for publicity, because I don’t think I could give it! As of this writing I only have 1000 subscribers, and most of my videos only get a few hundred views. That’s a drop in the pond compared to what more hardcore LPers from much larger communities have.

I think our adorable Talent Ninja here is already halfway there, though; he knows what he’s doing on YouTube basically amounts to “stupid little videos”. I think that’s one of the most important things to remember: LPing is just a hobby. It’s not going to make you a million dollars, it’s not going to get you laid, and it’s not going to blossom into a career. Lots of people make a living uploading videos to YouTube, but none of them are doing it by playing Mega Man start to finish.

That said, LPing can be rewarding in a couple of different ways. For one, the sheer amount of labor that goes into recording and editing a video can be immense. It really is hard, time-consuming work. You will have to learn a lot of complicated things, often in imperfect ways. Sometimes things will break and you won’t know why. I have spent hours poring over ancient forum threads on long-lost support websites searching for details about video codecs and sound card workarounds. Just getting the tech straight and making something watchable carries with it a very profound sense of accomplishment, especially if you’re a layman.

The real reward, though, is taking a game you love and sharing it with people who may not have played it, or who may not have experienced it in the way you did. That’s why so many of my LPs are games from my childhood. These are the games I know best. Not only do I get to show them off, but I get to tell the story of how I discovered that game and how it fits into my life as a gamer.

So that would be my first suggestion in making higher quality LPs: have something to say about the game that isn’t just describing the action onscreen. If you know some obscure factoid about the game, share it. If you have an understanding about how the inner mechanics work, share those too. Tell us about the time your brother made you die because he spilled blue Kool-Aid down the back of your shirt. That personal connection of, “Here’s why I like this game, and here’s what I know about it” is sort of the point of a Let’s Play. Without it, we might as well just watch a playthrough sans commentary.

The second thing you can do to make higher-quality LPs is to pick games that work with a video format. No video game goes more than five or six hours without starting to repeat itself, which means you’re going to start repeating yourself. What nuggets of wisdom can you impart during the 108th video of your LP of Final Fantasy X that you didn’t already cover in the first 107? Similarly, I try to avoid games that lack on-screen action. Text-heavy games, or games comprised mainly of still pictures, can often be absolutely entrancing to play, but that doesn’t make them interesting to watch.

Seriously, could you imagine someone just playing through all the puzzles in Professor Layton? Snoozeville.

Popularity is a tougher nut to crack, but honestly, I would not worry about it. Make the videos for yourself, first and foremost. If they’re something you’d want to watch, chances are people like you will want to watch them too. This part was easy for me, since my entire LP library just naturally grew out of the internet community I hang out at. Originally my videos were only playing to an audience of maybe a dozen guys who had tastes and backgrounds roughly similar to mine. YouTube is great, but it’s not really a community, regardless of how many people on your “friends list” would like to think otherwise. If you upload something you and your homies are into, that’s more than adequate.

Keep in mind, my “popularity” isn’t the result of how awesome I am; I LPed a somewhat obscure game with a burgeoning cult following, which eventually got plugged by the creators of that game. That’s where my 1000 subscribers came from: pure dumb luck. It’s not something I ever planned for.

One thing I would caution against: try to resist the temptation of playing hard or bad games and just saying “fuck” a lot. Everyone else is already doing that, and none of them are as funny as they think they are, either. If you really want to be the 4000th person to play I Wanna Be The Guy, pretty much the only way you can distinguish yourself is to be the first person who doesn’t die a million times.

And one final note: upload constantly. Nothing turns internet eyeballs away faster than an empty update cycle. If you put a new video up every day, it could be pretty much anything and at least someone out there will watch. If popularity is the goal, a consistent schedule is probably the most important thing you can do. Shovel the shit fast enough and people will be so busy consuming it they won’t actually notice it’s shit. (You’re probably still better off not producing shit, though.)

So I hope that helps, Talent Ninja Inc., and anyone else who had those same questions. Happy LPing!

9 comments to What makes a good LP?

  • Alastor

    This is all very good stuff. My only obstacle to recording an LP or two are of the technological variety. I hear Camtasia is decent?

    And man, nothing kills an LP faster than absent-minded swearing. “Uhhhh…. fuckin….. gotta dodge the fuckin…. FUCK. He fuckin….. hit me. That’s…. uhhhh….. fuckin…… gay.”

    Just a rock-solid grasp on the English language there, Yeats.

  • Kadj

    I’d actually like to raise a secondary question(series of questions, actually) in a vaguely similar vein. I know you’ve gone through several different recording rigs and setups for all the various styles you’ve approached; do you think you could compile every setup you’ve ever used for all your LPs? For screenshot LPs, what is your entire methodology? How about post-recording commentary?

    It’s rare that an LPer cycles through so many different methods, and I think it would be enlightening to know everything you’ve done to make all of your LPs work out.

    And when I want to know something, I want to know the finest details. For example, how many minutes of script-recording have you thrown out to every minute we get to see? How about live commentary(you mentioned in your Sonic 2 LP that you sometimes scrap entire sessions because you coughed or something)?

    Just throwing this out there but this could probably be huge enough to give you a new series to write about. Just sayin’! I’d be cool just getting an answer either way.

  • Merus

    There is literally only two LPs of IWBTG worth watching: Kayin’s (that is, the creator’s), and one of everyone else’s.

  • Eddie

    I don’t want to add anything to the “how to make a great LP” discussion other than to reiterate that LPs can be a lot of goddamn work. If it were as simple as playing the game, I would have a thousand LPs instead of an incompleted (and infrequently updated) one. You literally will spend about 5% of your time playing the game in question, and 95% of your time doing everything else.

    With regards to video LPs, I would suggest being very cautious about commentary. Some games (particularly atmospheric ones) just work plain better if “commentary” is subtitled. A good example are the Penumbra games LP’d by Crackle. Also note how commentary works for the Super Metroid Redesign LP by Zeratanis in this thread but the same LPer doing commentary for Zelda: Parallel Worlds is pretty boring to listen to.

    – Eddie

  • ShifterChaos

    I might also add that you shouldn’t play an open world game, because it seems that people tend to get burnt out on those quite frequently. Sometimes short little indie games make for a great 1-3 video lets play, but what ever you do, don’t attempt to play a game you might have the slightest chance of getting board with half way through. I have wanted to hook up my wii to my capture card for the longest time and do a paper mario lp, but I just HATE the opening to that game and one other part in the middle that escapes me at the moment… I hope to get around to it one day… sigh…

    Hope that helps out a bit, and I cant wait to see what is made by TalentNinja.

  • Holy cow, Talent Ninja is my little brother! He just got his YouTube account recently. I’m the one who showed him your videos and channels a few years back (i.e., BEFORE you had a thousand subscribes. Maybe even before you had one hundred :P), and after only a few days of YouTubing, he got featured in a brickroad post.

    …I am shedding tears of proud joy, and a bit of envy, too. But mostly joy.

  • TalentNinjaInc.

    Oh dear god!….AGAIN I SAY OH DEAR GOD! Brickroad I never expected you to this! thanks! I just expected I tiny little comment under mine labled “Brickroad.” I hope to god you didn’t watch my LP though!It’s HORRID quality! AH! If I don’t stop typing I’ll start to ramble..so THANKS A HECKOFA LOT. Your my favorite LPer. Best regards!
    TalentNinjaInc.

  • TalentNinjaInc.

    VIDEO quality that is 😛

  • One thing that I’m starting to realize for myself is that if I’m not going to be actually doing live commentary, I should probably write up scripts (or at least have bulletpoints that I want to talk about). Just going back over the video and talking for 20+ minutes tends to result in me just stumbling over myself constantly.

    With regards to an update schedule, I’ve been helping myself in that aspect by just recording everything beforehand, since if I’m going a video LP of something that’s pretty linear, it’s not like people are going to suggest I do something different.

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