Ugh. It’s finally over.
This LP was a nightmare. Borderline-unplayable game, buggy and laggy game engine, complete ignorance of pretty much every rule in the Super Mario playbook… not to mention the glaring faults on my end; shitty framerate, dropped music, endless complaining. On top of that, the series is too long. Still two “bonus” videos to go, in fact. They’re at least a little more pleasant.
I’ve had three people from the RM community approach me about doing LPs for their games. I won’t be doing them. And yes, one of them was Super RMN Bros. 2. I’ll play that, of course, and probably blog about whether it’s better or worse, and why. But no more 35-video sets. They had their shot.
Including the two videos I’m uploading tomorrow, this series is pushing six hours. Yeesh. According to this graph almost one-sixth of that was spent on D Bones’s terrible red coins level.
For the record, no, I don’t really hate D Bones. I don’t even know who he is. But maybe he should give up game-making and pick up, I dunno, macramé.