Steam Winter Sale Breakdown

I nabbed a ridiculous number of new games during this winter’s Steam sale. The perfect storm of insanely low prices, credits from selling virtual trading cards, Steambux in the Christmas stocking and (this is the part that really blows my mind) gifts from YouTube and Twitch viewers, I walked away with more games than I […]

Monopoly — a follow-up post that’s five years late

Nearly five years ago I wrote a post about the board game Monopoly, which is by far one of my most popular posts, judging by the number of comments it’s gotten. My theory is that every so often it gets linked by a board game community somewhere, causing a new flurry of visitors. I’ve gotten […]

dtsund’s NetHack Overhaul

My good pal and roguelike afficianado dtsund (who sat in with me during a few episodes of Shiren the Wanderer) recently compiled some notes about how he would overhaul the class system in NetHack. He has a lot of good ideas, and a few questionable ones, and this blog post is intended to offer my […]

Risk of Rain

Risk of Rain has the most exhilarating learning curve I’ve experienced in a game since I started learning NetHack in 2006.

I don’t mean to say it’s the most fun, mind you. It hasn’t always been fun. I’ve said a lot of bad words at my computer this past week. But it’s been worth the […]

Merry Day-After-Christmas

I can’t imagine anyone reads this blog who isn’t already subscribed on YouTube, but just in case, I added a widget to display my most recently-updated video. That was really difficult and took all day, and I think maybe it doesn’t work all the way, because it doesn’t look like it’s displaying my Little Nemo […]

Binding of Isaac is good, now

Over two years ago, when The Binding of Isaac was new, I compiled my thoughts about the game into a blog post (which you can read here). That post was pretty scathing, and I had lots of negative things to say about the game, despite it being a mostly good experience. I stand by everything […]

How to Breed a Gold Chocobo in Final Fantasy VII

I have played Final Fantasy VII to completion probably a half-dozen times since it came out, and I have bred a gold chocobo each time. It’s kind of like a rite of passage in that game. Even my first time doing it, though, way back in high school, the process of catching and rearing chocobos […]


After completing Quantum Conundrum I was immediately ready for another game of that style. Not quite ready for more Quantum Conundrum, though, or I’d have dove into the DLC. And not quite ready to replay Portal, or I’d grabbed it off the shelf.

So I grabbed Antichamber instead.

Let’s get the graphics out of the […]

Quantum Conundrum

A one-line review of Quantum Conundrum might be: “It tries really, really hard to be Portal. It’s not Portal, but doesn’t mean it isn’t good.” (And poking around the internet reading reviews, I see this is the case!)

Quantum Conundrum is a game about moving blocks. The gimmick is that you (usually) can’t move the […]

Mouse Guard: Final Thoughts

Now that I’ve played a season’s worth of Mouse Guard with my gaming gruop, I figured I’d revisit this blog post about the rulebook and see whether those old comments still held water. A quick summary: my group tends to go really heavy on the roleplay, and I didn’t think a really nuts-and-bolts game like […]