More SMBX

All of my gaming time this week has gone towards designing and testing levels in Super Mario Bros. X, the Mario level editor used to make the now-notorious Super RMN Bros.

Whether this was by design of one of the parties, or just stunning coincidence, both RMN and Talking Time have started developing their Mario conglomeration fangames at the same time.

On Talking Time, people are constantly testing and revising their levels based on user feedback. Like, I told this one dude that I didn’t know where to jump once I reached a certain platform, and he added some coins to show me where. You know, like a real Mario game!

Over on RMN, people are just kind of throwing whatever together. I told this one dude that his level needed a checkpoint, and he told me to blow him. (Not in those exact words, but the sentiment was there.)

It’s going to be very interesting to see which of the two fangames is higher quality, once they’re done.

NaNo News:
I need to write 3000 words tonight just to keep my head above water. I knew this was going to be hard, but I never expected it to be this hard.

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