A good ruleset is really important to a game’s ultimate playability. Ideally, a game’s rules will promote fairness and fun, and discourage bad play. Those first two things are actually the easy part; making a game fair and fun is more or less one of the prerequisites to getting the game on store shelves. The […]
These three things are so related they will blow your socks off. If you’re not wearing socks, please put some on.
Related Thing the First: Did you know some Dissidia characters have Bravery attacks that lead directly into HP attacks? Because I sure didn’t! Both Cloud and Terra managed to learn one of these during […]
Having completed the main story mode of Dissidia 012, I have OPINIONS (opinions!) about the six new non-secret characters.
I can’t wrap my head around multiple-stance characters in fighting games, which is especially troublesome here, since I can barely wrap my head around Dissidia as it is. Lightning’s gimmick is that she can […]
We just finished playing a NetHack-themed Mafia game. It was the best game I’ve ever played. It’s the game I’d been training for my entire Mafia career. Here’s the thread.
I guess it’s back to regular games now. Why is it that my least favorite FF characters are the most fun to play as in […]