The nature of plot twists.

So I’m super-enjoying Bioshock. I like how the game has an easy mode that is actually easy, as in “any reasonable person could play this game and not die.” Last time I played a shooter on easy was Halo 3, where easy meant “if you’ve already mastered Halos 1 & 2, you might find this setting to be easy.”

I’m having trouble thinking of a game that can top Bioshock in sheer atmosphere. The second level in the game is a delapidated hospital run by an insane surgeon who sculpts human beings. You search through dental offices, a funeral home and crematorium, and eventually the blood-spattere surgical wing, all the while being assaulted by the chittering screams of an advancing zombie horde. (The game calls them “splicers” but we all know they’re really zombies.) When you’re standing in the back room of a half-flooded morge with a decaying corpse on the table and a surgeon/sculptor’s signature scrawled in blood on the wall while the light is flicking on and off and somewhere close by you can hear a zombie maniacally yammering to itself in a faux-cockey accent… man, I just got the jeeblies all over again just typing that out.

There’s one thing about the storytelling I’m not sure I like: the tendency to turn the game into a theme park attraction. You are occasionally funneled into a room with an unbreakable glass window or an  out-of-reach balcony, and you get to watch as the plot happens at arm’s reach. The doors to the room lock down until the scene you’re supposed to watch is done, and then control is relinquished. They do it, of course, so they can show you their cool stunts without the risk of you running in and ruining them (say, by shooting one of the NPCs). I just don’t see the functional difference between a forced cutscene that you just watch and a cutscene that you’re supposed to watch but you know whatever you can turn around and look at the wall or waste all your ammo making smiley faces on the floor with damage decals that’s cool too.

The one forced cutscene that I have seen so far worked absolutely brilliantly, even going so far as including an explanation on why, exactly, you can’t move or look around during it.

I have one niggle with the story as well: I saw the plot twist coming. It wasn’t that the twist was bad or out of place. It’s just, when it was sprung on me my reaction was “Oh,” and not “Oh, snap!”

I don’t feel particularly smart for catching the twist. It’s not like the game dropped a bunch of subtle hints and I just happened to put them together. The logic train was more like “Wow, this story is really straightforward. I bet it twists somewhere around the 60% mark,” and then spending the next two or three levels thinking about what kinds of twists would fit.

I still have a ways to go, so maybe things will shift again, or shift back. And it’s not like a predictable story is unsatisfying. Especially one told this well. In fact, I’m going to call this blog post here and get back to it.

Vlog #022: Brickroad + Wal-Mart 4eva!

Vlog called on account of rain!

Not entirely rain, of course. If I’d been non-lazy and shot it this morning instead of sleeping in I’d have been fine. But it’s been thundering most of the afternoon so… yeah, I’ll do it tomorrow.

I’m kind of weirded out by how much thunder bothers me these days. I once fried an ethernet card by using a computer through an electrical storm, but that was before I knew what a surge protector was. Now I have a good one and would probably be fine when there are little rumbles going on, but the first one I hear causes my butthole to clench and sends me running for the Start button.

Maybe it’s because for years I had two computers: my desktop and my laptop. If one got explodied because of lightning, I had a fallback. I never did anything more strenuous than IRC/RPGMaker/web browsing anyway, so while it woudl have sucked it would have been manageable. Now that I’m doing all this video stuff, though, my lappy ain’t gonna cut it. If the one computer I have that’s capable of recording and editing video craps out, I’m just sunk.

So I’ll shoot the vlog tonight and post it on YouTube tomorrow, and it’ll go live here tomorrow afternoon. Hooray!

In other news, I had a pleasurable experience at GameStop yesterday. The first in what seems like years. I’m pretty vocal in my disdain for the store for a variety of reasons, but when I’m desperate for a new game and the budgie is tight there aren’t a lot of other options. (Except for XBLA and WiiWare and PSN and Kongregate and legions of emulators and no that isn’t the point shut up.)

First, I picked up Dark Spire new for $10. This is an oldschool dungeon hack that has a gods-honest oldschool mode; wireframe graphics and 8-bit sound. It’s heavenly. Gameplay is a throwback to the old Wizardry or Ultima games, which I admit I was too young to truly appreciate all those years ago. I loved Etrian Odyssey, though, and this is essentially a bare-bones version of that. When I stepped up to a door and it refused to let me pass until I answered its silly riddle, I grinned. People are telling me its charm wears thin pretty quick but, hey, ten bucks. Plus it came with a soundtrack CD and, get this, the soundtrack is actually worth listening to. Good stuff.

Secondly, I picked up a used copy of BioShock for $17. Except there’s no way this is a used copy. The box is in pristine condition, the manual has never been removed from the inside clips (the original tech support insert is still there, even). It even has that new game smell. I’ve been told that GameStop sometimes just puts new games on the used shelf as a way of clearing overstock, but I prefer to think some stockboy didn’t know what he was doing. Incompetence works in my favor for a change!

The guy still asked me three times if I wanted to pre-order anything, so I still kind of want to burn the place down, but hey. I gots to give credit where it’s due.

First missed update ever!

If you’re a freedom fighter from our robot-blasted future you won’t notice anything is awry, but this blog had its first ever missed daily update yesterday. Sorry about that. If you’re a frequent reader it’s likely you didn’t notice anyway since the server was unavailable. Sorry about that too. I can’t update the site if it’s down any more than you can visit it, so yesterday the site was, like, double disappointing. (Which is at least 1.6x more disappointing than usual.)

All you guys really missed is one of my weekend Peemeister updates, of course. Posting those old blogs is a way for me to keep my daily schedule without actually having to develop new content every day. Of course it’s not infinite; I’m about halfway through my pool of old Peemeister posts and this weekend I’ll be putting up the last Crystalis entry. After that? Who knows. There’s got to be some way of developing halfway-interesting content without having to do any actual work on Saturday. First person to suggest “stick figure webcomic” gets a boot in the eye.

I could use this as an excuse to actually start playing Warhammer in earnest, dredging up an endless supply of MMO content for whatever new character I intend to play. I’m currently spending that $15/mo. on Pixie Stix injections and pony rides, though, and those would be hard to give up.

So yeah, I had this great idea for a shitty FF4 fanfic about why Porom has hot pink hair. I don’t want to inflict that on any of you, but I guess what I’m saying is that in another couple Saturdays I might wake up, have nothing to post, and do something I’ll regret later in a fit of panic.

The pool place.

From 2005 to 2008 I maintained a blog about my experiences working in the drug test industry. Every Sunday I revive one of those experiences here. The following was originally posted March 29, 2006.


The pool place.

One of our biggest clients is a pool company, as might be expected for Florida. The company is so big, in fact, they do on-site testing. This is where someone from my company will drive out there with a big truck and do their random drug testing right there on the premesis. Of course, this is not convenient for all their employees, so a fraction of them will end up coming to my office. This amounts to about ten people per week.

I have very few complaints about the pool place. There are bound to be some hiccups simply due to the sheer volume of employees they send to me, but on the whole they are a problem-free client. They never try to send people on my lunch break. They always provide translators. They send people down one-at-a-time instead of twenty at once. They even keep the maps on their forms up-to-date.

Someone in their HR department takes the time to explain the drug testing thing to each new-hire before they send them out. Most companies are content just waving their hands and maybe giving the poor guy some vague directions, but the pool place people always show up with paperwork, confident they’re in the right place, knowing what is expected of them. They’re always told to bring their ID. They’re even told not to go to the bathroom beforehand, and to drink plenty of water, so they’re always ready to go right when they come in the door.

My only quibble with the pool place is that they are thorough to the point of being nagging. They follow up on positive results within 72 hours, and any employee that tests positive but is not terminated takes a drug test once a week for twelve weeks. They have a list of their random selections and they make sure those people show up, which means endless amounts of phone calls asking “Did so-and-so show up for his test on such-and-such date? No? Well I’d better find out why.” But these little bothers are just an indication that they take their drug testing seriously. Which isn’t to say that drug testing is inherently a serious matter, just that if your company is going to do it you might as well not treat it like a joke.

I love the pool guys but I hate to swim. How many people do you know who can say that truthfully?

The etymology of “belf”.

Back when I played World of Warcraft I used to keep a blog for my adorable gnome warlock. Every Saturday I share another of her adventures here. The following was originally posted April 16, 2007

Crystalis, the lovable warlock

The etymology of “belf”.

In exchange for picking the topic of his blog post yesterday, I’ve allowed that grumpiest of paladins to select mine today in what looks to be a rather interesting series of reader suggested entries.

So, let us speak today on “belfs.”

First off, the term “belf” is lazy in addition to racist and offensive. The term dates back to an underground newsrag called “Purity of the Mountain” which circulated around Ironforge for a time back when Gnomeregan refugees were piling in. (I’m using the term “underground” here to mean “independantly published”, not literally underground. Every newsrag in Ironforge is, by definition, underground.) Anyway, the periodical in question was funded by some anti-everyone nutjobs who believed Ironforge should remain closed off to all races except dwarves. Now I can’t imagine anyone wanting to go to Ironforge to begin with, but that’s neither here nor there; point is, the thing ran with the tagline: “Being a weekly Newsletter with the Aim of driving all Pasties, Shorties and Nelfs from Ironforge.”

The thing ran a few issues until it was revealed the whole thing was run by a gnomish entrepreneur who merely saw a way to cash in on dwarven ignorance. In any case, the slanderous rag faded away but one part of it remained: a crudely drawn and completely racist cartoon called “Nelfs and Belfs” which pictured night elves and blood elves in an obscene and demeaning manner, frequently involving animals and bodily emissions. “Nelfs and Belfs” found an audience because, politically correct mumbo-jumbo aside, dwarves really like making fun of elves. It eventually made its way to Stormwind and is now distributed as a monthly comic book all over Azeroth. I believe it’s even translated into Orcish nowadays and passed around Orgrimmar, proving that racial insensitivity knows no allegiance.

That said, blood elves are just night elves who don’t cower in fear of magic. Which makes them marginally cooler tha night elves, I suppose, but if you’re going to rock out with some magic you might as well just be a gnome and get it over with. Blood elves are pink instead of purple, so it’s not even really a question of how feminine you want to be. Also, they eat their own young.

That’s just something I heard somewhere.

Challenge dungeons!

After the main plot in one of the chapters of Final Fantasy 4: The After Years you have the option of running that character’s challenge dungeon. At the end of the challenge dungeon sits a treasure box which sometimes contains a piece of high-end equipment. You’re supposed to run the dungeon over and over again until you’ve gotten all the goodies and outfitted your characters well enough to go into the final chapters of the game.

Before you call that out as a pointless grind, you have to remember two key things: first, these chapters were originally Japanese cell phone games, meant to be played on the train or during Hilrarious Engrish Transration class or whatever. So playing the game as designed means you spend ten minutes running a dungeon and seeing what you get, not running the dungeon over and over for hours on end hoping you get decent drops.

Of course it was released as a WiiWare game in the US, where people play games in hours-long bursts during liesure time, which brings me to the second key thing: the monkeys over at GameFAQs have already broken their new toy and put up foolproof methods where you can game the system and guarantee a kickass chest every time you run a dungeon. You can usually have a fully-equipped team of level-capped heroes in slightly more than double the time it took you to finish that team’s chapter, which is pretty reasonable (and helps you ring out those last few droplets of value from your $3 purchase).

I’ve full-cleared most of the challenge dungeons now, and am pecking away at the last two. Here’s my take on each one:

Ceodore and Kain:
This is a pretty standard “survive to the end and beat the boss” dungeon. It’s probably the most difficult of all the dungeons. The level cap for these characters is 50 where it’s 40 for most other chapters, so you feel like you’re fighting an uphill battle for a while. Since you have three white mages in the group the designers felt justified by throwing things like Quake and Bad Breath at you constantly. It works, but the start is pretty rocky.

If you want all the best treasure, though, you have to play this dungeon a lot. The treasure list includes a full set of Diamond armor which three of your duders can make use of, which means going through the list three times before they’re all outfitted. The other little niggle I had was that one of your teammates is so overpowered compared to the rest that it feels like he does a lot of the heavy lifting, especially against the boss.

The dungeon only takes five or six minutes to run, so replaying it isn’t excrutiating as long as you use the RNG trick. (Which I won’t provide here. Get ye to GameFAQs.)

Rydia:
Rydia’s dungeon is essentially a re-imagining of the Sealed Cave as a maze. The path forward is blocked by a constant stream of Trap Doors and Evil Walls which you must dispatch. The final part of the dungeon has very, very tough monsters which will chew you up before a certain level. The final chest is guarded by a “boss and minions” style fight, where if you kill all the little guys the big guy rapes you cruelly. If you’ve ever played FF4 at all you’re used to these by now.

I liked this dungeon at first, but it started to wear on me after a while. In Ceodore’s dungeon you can run from every fight on your way to the boss if you so choose, but in Rydia’s many of the fights are forced. You have to kill something like six doors and three walls every time you go in. These are creatures Rydia fights earlier in her chapter, so they’re not even challenging, it’s just busywork.

On the plus side you’re only outfitting two characters so you can get away with only going through the treasure list once. Also, Rydia learns a spell that makes every battle in the place a joke. Run it on a moon phase that enhances black magic and you’re golden.

Yang:
There was a time I thought this was the worst challenge dungeon I’d ever seen. I’ve since changed my mind, but it’s still pretty bad. The dungeon is nothing but a long hallway leading to the treasure box with an extremely high encounter rate. That’s it.

Monsters get progressively tougher the closer you get to the box, and you can exit through a side door if you don’t think you’ll make it all the way. After a few aborted runs, though, both your characters will be one-shotting everything the dungeon can throw at you. From that point on it’s a matter of running from twenty fights, killing the few forced ones, and hoping the final box is something good. Because sometimes it isn’t.

I spent way less time here than I did in Ceodore’s or Rydia’s dungeons, but it felt like so much longer because it’s 100% grind. Nothing to learn, nothing to strategize, just go in on an attack-bonus phase and punch everything until the end. Boring way to cap off a boring chapter.

Palom:
Palom’s dungeon consists of about a dozen floors. Every time you go in the game picks three of these floors at random, and the pits you against the boss. The floors range in difficulty from piss-easy to brutal-spankin’-hard, but most of them are pretty cool and a few even have decent treasure before you get to the final box.

First off, Palom’s dungeon suffers the same problem Rydia’s does; at a certain level he gets an I WIN spell. Before that point many of the floors are impossible to get through, and after that every single fight in the entire place is completely negligible. There are no forced fights, though, and many of the floors can be completed literally in seconds, making this the shortest dungeon overall.

Until you get to the boss! The boss is a gimmick fight that takes a while to puzzle out. (There’s a save point beforehand, so don’t let this scare you.) The gimmick is nothing you haven’t seen before, but it’s new to FF4, and working out a good strategy to win takes some doing. First I found a clunky strategy that kinda worked. Then I found a better one that was much faster but required some mental notekeeping. By the time I was at the level cap and had most of my good gear I just muscled through with no strategy at all.

The problem with this boss is he has way too many HPs. It’s not a war of attrition, it’s “figure out the trick, and you win”. I think they should have let me win as soon as I figured out the trick. At lower levels killing the boss can easily take two or three times longer than it took you to get to him. At higher levels you’re just going through the motions. You only have to outfit two characters though, so you’ll only see him about ten times.

Edge:
The first roadblock to Edge’s dungeon is that it’s hard. You could grind past the difficulty, which is boring, or you could do what I did and actually learn the differences of all Edge’s ninja buddies. I mentioned in my last TAY post that I would never be able to keep these guys straight. Well, now I can, and it’s because the challenge dungeon forced me to swim or sink. Once I learned what my turn order was going to be, and which of my ninjas had the hold spell, and which had the blind spell, and which could heal, and which bands were good, etc. etc. etc. I had a much easier time of it.

The dungeon is a five-floor time trial. There’s the end box as always, but each of the four previous floors have good treasure as well. The faster you reach the end, the better your chances of getting something awesome. Of course you have no way of doing a fast run without some high-end gear and a few levels in your pocket, so the optimal strategy seems to be hanging out on one floor until you’ve grabbed the good treasure from it, then exiting the dungeon and running it again. Before long you’ll be blaring to the end box within a couple minutes.

This is probably my favorite dungeon. Having a full team of five is a nice refresher after so many groups of two. The final box doesn’t re-cycle through its treasure list like in some chapters, so there’s no pressure to run the dungeon dozens of times to equip five similar characters. Your fastest character has a spell that automatically runs from combat, so once you’re done with your levels there’s absolutely nothing standing between you and your prize.

The one downside is that each floor of the dungeon is a copy from a dungeon floor from FF4. Different monsters, of course, and a different overall goal, but it’s hard to shake that feeling of “wait, I’ve been here before” on your very first trip in.

Porom:
This is in the running for worst overall dungeon. For one, Porom is the only important character in her chapter. The other guys in your team are inconsequential and two of them are worse than useless because they can be one-shotted by most anything in the dungeon and just sit there sucking up your EXP. For two, the focus of the dungeon is shifted away from combat, so getting stronger or better equipped doesn’t make future runs easier or quicker.

Indeed, since your to-do list involves running across a wide area talking to a bunch of NPCs, there’s no efficient path at all. And just because there’s no focus on combat doesn’t mean it’s not present; you’re still going to get attacked every ten or twelve steps, just for good measure. Talk to all the NPCs within a fifteen minute time limit, and you get a prize. Yang’s dungeon you could at least muscle through.

After you learn the layout and what’s expected of you, you really only use up about half your timer. But that’s still seven or eight minutes, where every previous dungeon could be cleared between two and five. You don’t even get the visceral thrill of clobbering monsters like you do in Yang’s or Palom’s since if you stop to fight you’ll never make your deadline and, besides, your team is too weak to kick anything that resembles an ass.

Since you’re not fighting, you’re not getting EXP. Even if you were fighting, you’d be sharing your EXP with three pointless characters. So unlike everyone else’s dungeon where you’re working on your gear and level goals simultaneously, Porom has to tackle the two problems individually. Run the dungeon to get your equipment, then kill off the leeches and solo with her on Mt. Ordeals until she caps. All this for a character who will most likely be overshadowed by Rosa anyway. What fun!

Edward:
Eddie’s dungeon was very fun and clever… the first time I did it. Once I realized precisely what I’d have to do my heart sank through my stomach and splattered on the floor. This dungeon is based around money. There’s a box at the end with awesome treasure in it, but it costs 50,000 gil to open. The dungeon is littered with events that reward you with large amounts of gil, and a few places where you can lose or spend it. If you do everything the dungeon has to offer you make between 50k and 60k. This takes about a half hour.

You see the problem already: it’s going to take a half hour every single time you do it. The dungeon doesn’t get easier or faster, and you aren’t exploring or learning anything new on repeat visits. Play the same 30 minutes over and over. Forever. Oh, by the way, any money you make inside the dungeon vanishes when you exit. Have fun!

The most efficient path seems to involve going in with as close to zero gil as you can manage, trigger the few events that cost you money so you don’t actually lose any, trigger everything else, go to one of the shops and buy stuff until you’re down to 50k (can’t take the money with you, so you might as well stock up on Remedies or whatever), then open the final box.

The treasure list includes great gear for Edward and Harley, which is standard, but also contains things like Silver Apples, Soma Drops and Elixirs. These would be great treasures in anyone else’s list, but they’re painful in Eddie’s. I’ve since found that if you manage to stockpile 21 Remedies you can sell them all off for an instant 50k and open the box first to see if it’s something you want. If it’s not, you can reset and try again. Even if it is, though, you still have to run around and do everything in the dungeon in order to earn enough cash that you don’t fall behind on your next visit.

Lunarians:
Golbez actually gets two challenge dungeons, but both are extremely short and extremely easy. The optimal strategy for the boss of the second dungeon (which I deduced myself and then confirmed on GameFAQs) is to literally just sit and watch the boss die. It’s pretty hilarious.

The treasure list is split in half between the two dungeons, and you only have to outfit one character, so not only are repeat runs quick and painless but the treasure cycle repeats often enough to make grinding for things like Adamantine and Megalixers realistic.

So yeah, not great fun or anything, but at least it’s a quick run. It’s a B+.

The finale…?
So will the final chapters of the game have more challenge dungeons? God, I hope so. I want something that justifies all the hours I spent earning my uber-characters. Hopefully it’s something character-specific, like in FF4 Advance, so I don’t end up feeling stupid for gearing up Porom or Edward just to have them warm the bench for eternity.

Let’s learn the law!

Hey kids! Let’s learn the law with the help of the Arizona Foundation for Legal Services and Education!

White children grow up to be important white men pointing at important charts; black children grow up to be incarcerated and grow long, pointy beards.

All black children are armed at all times. It’s okay to strangle them as long as you’re aware of the risks involved.

Sometimes black men pose as police officers in order to lull you into a false sense of security, and then lock you up in their basements. Remember: real officers have badges, not puppies!

Interracial couples are illegal! Always remember: black passengers should sit in the back seat where they belong.

Not all black people are criminals! Some are considered valuable members of society, as long as they’re willing to rat out their own to the white authorities. This perhaps makes them even less trustworthy, though.

Always remember, anyone can be a proud, upstanding citizen as long as they’re a clean-cut white male.

And now we know the law! Thanks, Arizona Foundation for Etc. Etc.! Vote Republican!

Hizzacked!

You’re probably not reading this, because a message from Google is telling everyone that my website is full of dangerous and insidious malware, but if you were brave enough to click past that and get to this update… you’re probably disappointed at the lack of any real update.

Short version: the site was hacked using a WordPress exploit and then flagged by Google as harmful. Er, we think. We’re not really certain what happened. The end result, though, is that I was locked out most of the day and couldn’t get the update live on time. Which wouldn’t have mattered because the server was down this afternoon anyway, which may or may not be releated to the hacking/exploit/red flag. We’re not certain of that either.

So after spending the evening hyperventilating into a paper bag and beating down the doors of my webmasters while shrieking “fix it! fix it!”, it looks like I’m back to limping. The mean Google message is still there, and there might not be anything I can do about that. Which would suck. Sad face.

Since I can’t bring the funny today myself, I’ll do what any good webmaster does and pass the buck! Until I get my emo ass back to work, you may entertain yourself with Translation Party, which parses the phrase “Japan is too crazy to be allowed to exist.” as “This is nuts.”

I wholeheartedly agree, Translation Party.

Vlog #021: Brains: Nature’s Natural Pranksters